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Hi!
I hope someone can tell me, why my picture needs maaaaany hours rendering a
wall!? The wall is created with the mur.inc macro from Steven Pigeon. You
can find it here: http://home.pacbell.net/tylereng/index.html
I use the standard textures from the example file (nothing too special I
think, some dents as I see it).
The macro creates the wall by placing brick by brick. Every brick is a
superellipsoid.
The wall takes hours, even at 512*384 pixel without anything like radiosity
or photons or focal blur on a athlon 1800+! Is it the superellipsoids which
slow the system so much down?
I guess, the time can't be reduced, but I would like to understand, WHY it
takes so long?!
Regards,
frozen
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